Now enter the name of your project, for example, New Project. When it completes, there will be a Completed message displayed and you may click on the Close button to finish the installation.Īfter that, you may launch Gideros Studio from your provided install location or from the Start menu, if you had chosen the default option to create shortcut there. You may provide any directory you want by clicking on the Browse button and navigating to your desired directory, or leave the default value and proceed by clicking on the Install button.Īfter that, the Gideros installation will start copying all the needed files and you will see the progress bar filling. The next dialog will allow you to choose the directory where you want to install Gideros. You can leave all the components as selected by default and proceed by clicking on the Next button. The first dialog will allow you to select the components we are going to install. exe file to launch the installation wizard. To install Gideros on your Windows operating system, download the Windows version of Gideros from. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game.īy the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros. ![]() This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Next post in this series of snippets: How to Image Following Mouse in Gideros.Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Previous post in this series of snippets: How to Click On Image in Gideros. Read the comments in the a file to see instructions on how to set properties of both project and Gideros player. The complete project can be downloaded from Plicatibu’s github repository. In picture below you can see image is moving from left to right. These are good defaults! world : step ( 1 / 60, 8, 3 ) einstein : setPosition ( einstein.body : getPosition ()) end ) -add to scene stage : addChild ( einstein ) stage : addEventListener ( Event.ENTER_FRAME, function () - edit the step values if required. Note we are passing an anonimous function to addEventListener function. einstein.body = body - b2.Body:setGravityScale(0) body : setGravityScale ( 0 ) - b2.Body:setLinearVelocity(x,y) body : setLinearVelocity ( 10, 0 ) - Let's update position on each frame. body : setPosition ( - einstein : getWidth (), application : getContentHeight () / 2 ) - In order to physics work we have to add the body create above as a property of einstein. When it appears it will be centered (in relation to y axis). einstein : setAnchorPoint ( 0.5, 0.5 ) -create box2d physical object local body = world : createBody - Let's start animation with einstein hidden. It is required when using Box2D / LiquidFun. new ( 0, 10, true ) - Reference center of the einstein for positioning. ![]() ![]() Note that we are passing to its constructor - a Texture object and that it receives the full path of the image as - we see under Files folder local einstein = Bitmap.new ( Texture.new ( 'ra_einstein.png' )) - create box2d physical object local world = b2.World. ![]() require "box2d" - Create a Bitmap object.
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