![]() The internal components cannot be upgraded as the lifespan of the console continues. Instead, they must find an acceptable price to performance balance.Īdditionally, consoles are sold as a static piece of hardware. To achieve that affordability, console manufacturers like Sony and Microsoft can’t equip their systems with the latest cutting edge tech available at the time of their release. Gaming consoles are designed to be affordable home entertainment systems, accessible to gamers of all income levels. ![]() ![]() But why has it taken so long for consoles to reach this milestone? Consoles are limited by static hardware So the fact that 120 FPS games are possible on Xbox Series X|S and PS5 is quite remarkable. Historically, console games have been capped at 30 FPS, with the occasional 60 FPS title. Fortunately, its possible to find some great 120hz TVs that won’t break the bank, like this 50-inch Vizio MQX. Likewise, if you hope to take advantage of Xbox and PS5’s 120 FPS games you will first need a 120Hz TV or monitor. So if a monitor is 60Hz it will be able to accept and display up to 60 FPS from the console. All displays have a refresh rate, also referred to as Hertz(Hz), which represents the total number of frames the screen can output. To take advantage of a high FPS you will need a compatible display. Consequently, rendering more frames will demand more power from the hardware. The more complex the frame, the more power needed. Each rendered frame requires some degree of computing power. There are many benefits to a higher frame rate, including competitive advantages in online games, clearer image quality and more. The type of FPS I am referring to is the “frames per second,” which is the number of images that are rendered by the console and delivered to the display every second. No, I’m not talking about first-person shooters.
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